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Black Dragon Blog Most Recent Versions VideoALL the Vitamins and Supplements I Take Relationship Techniques. Tuesday, July 7, Black Dragon 64x - Suche Mahjong 3. Low stock prints. EEP is getting worse and more complicated with every day i spend looking into it. Gerade für die warmen Sommer-Monate ist das eine erfrischende Alternative. Darin lassen sich Sportklamotten praktisch verstauen und mitnehmen. I will announce the winner of the MacBook Air Dfb Pokal Frauen Ergebnisse Instagram on July 14th, at which time I will ship Vikings Serie Logo to you regardless of where you are in the world.
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The poster comes in two variants. A regular from an edition of and a variant from an edition of Both versions will go on sale tomorrow Tuesday We have wanted to work with Tom for a long time and we are over the Moon with our first collaboration.
The prints go on sale tomorrow Friday This poster comes in two versions: a lush, decadent colour regular with gold metallic detailing from an edition of 70; and a Quite the honour!
Since we The cream version, both the English and Cyrillic variants will go on sale tomorrow at a random time Stan's Bestiary Vol. Originally conceived as part of last year's Inktober exercise, these small ink pieces lend themselves beautifully to the letterpress printing method, by which the images are transferred onto a thick cotton paper We have been holding this release back for a special occasion and BDP's fifth anniversary seems like the right time to release it, so here it is in all its glory.
We're releasing it as a 4-colour screenprint using metallic silver inks expertly printed by White Duck Editions in the UK.
This is an ultra-rare opportunity to own one of Ivan's pieces that you should Doctor: Dr Oscar De Souza accompan Gym Closed due to severe weather.
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This has led to an increase in the instances of crime and fraud, making security a major concern. It also shows some interesting tidbits if available such as a mention that projector lights are technically unlimited but shadows aren't.
A few values also have changed and the way the display works has too. Since the "maximum" values are not really maximum values, i've made the color reflect that and instead made them recommendations, which looks like this:.
So here it is! The update that fixes the last few reported issues and then immediately breaks everything again by merging LL code.
That's basically it already for this update The advanced complexity information window gets a new tab, called the "Performance Report" which is a first step towards a general breakdown with a direct list of what specifically is unoptimized on your avatar.
Right now its very basic still but i think you'll get the idea what this is going to be. You get a list of the main stats of your avatar, such as complexity, polycount, object count, face count, texture memory usage and so on.
All of these have a "limit", this isn't a hard limit but rather a soft limit which when reached will scream at you with a big red glowing dot telling you that this is bad.
All of the reports are being combined at the bottom to an overall summary of your avatar. Right now it's pretty simple as you can see but i hope to extend it to include some more specific information and possibly even have comments on each section which might or might not give you hints at how to improve certain aspects of your avatar.
The hardest part about this is choosing the "limits". Complexity, polycount and memory usage as well as projectors, animesh and media were pretty simple and obvious.
The complicated part where i am not sure yet are things like object, face and texture and light count.
Generally you want all of them as low as possible, though in themselves they are not necessarily bad.
You can have 's of objects and 's of faces and still have a somewhat decently running avatar but that does not change the fact that incurring thousands over thousands of nested draw calls is bad.
Speaking of the best possible thing, you obviously want your avatar to be a single object with a maximum of 8 faces. This would already limit the texture count to a maximum of 8 diffuse, 8 specular and 8 normal maps and thus the maximum usable texture memory to 96MB 24x4MB.
Obviously this is an unrealistic expectation in Second Life since we want interchangeable clothing at the very least, which means i had to choose non-gaming standards that still keep the counts low and make sense.
Arguably faces isn't exactly Again though this is taking SL into consideration, having lots of faces is technically bad but doesn't immediately end the world.
Seeing my avatar have faces was quite shocking and i'm unsure whether this is a calculation error or an issue with faces on meshes.
I know you can set faces for meshes but i do not know whether SL still internally counts them as having 8 faces even if you give them less, which is why i chose faces 8 faces for each of those 40 objects for now.
As time goes on i will obviously spend more time on this and adjust numbers as i see fit. With that out of the way, let's talk about the two elephants in the room.
One already demolished half the interior, the other one is going for my porcelain room. I've had increasing amounts of reports that people couldn't download the Viewer or have gotten reports of potentially malicious content most often due to Windows Defender.
This release i've gone the extra step to scan the release packages several times to make sure Defender doesn't do anything awkward for me, then also submitted the releases to Microsoft to have them test them and hopefully update the Defender database to include these as clean files and i've downloaded the files twice from GDrive to make sure Chrome isn't blocking it and Defender isn't throwing any hissifits either.
Neither of them made a noise. So if you still get a warning or even a blocked download, you might want to add it to the whitelist don't ask me how, i have never done it since i've never gotten to the point this was required.
The other thing being that this is another release with lots of all-touching LL code merges. I've already found right-click editing crashing the Viewer and fixed it but i suspect there's a lot more broken than just that but i can't just sit here and wait for things to break otherwise these updates will never happen at all.
I believe that if there is something broken you'll find it. Also, this update contains some necessary fixes so waiting any longer is only detrimental for the Viewer.
I'm not Firestorm after all, i don't want to let you wait 6 months for fixes when they have been fixed the very same day they were reported.
Oh look! It's a third Well fuck. I feel the need that a few things, especially regarding help and support needs to be changed around.
I'll spend some time investigating how to tackle this, most likely moving the support channel in Discord around, adding a new one and also investigating a bot setup so i can force people to suck on that welcome and FAQ channel first before posting anything.
I'll probably also rewrite the guides that i've already wrote and possibly add new ones in hopes to prevent more questions before they even get asked so i can filter down the amount of help needed to something that allows bringing some organization in for better viewing and possibly also for better insight for the user.
And with that, thanks to all the new Patrons and the old ones who keep supporting my work! The Viewer would be dead without you.
This time there have been so many good pictures around, i don't even know where to put them all. I suppose i'll split them for this and the next release so i got reserves in case until next time there aren't many good ones.
Originally this update was planned yesterday, exactly one month after the last one but the merge with the latest code did bring quite some problems All baseline animations were broken, didn't play and basically most actions like jumping and sitting got you infinitely and permanently stuck.
Also there was a nasty crash whenever someone including you played the standup animation after falling from great heights.
This made the Viewer basically impossible to use properly. Cracking down on this one cost me a few hours but trashing and redoing something hasn't been all too rare lately.
In fact the entire month was basically riddled with issues like this. As some of you may have noticed i've dabbled a lot in VRChat lately and started working with the Unity Engine.
As much as i hate the Unity Engine its usage is quite "user friendly" although extremely complex. I'm saying that from a developer point of view though.
The way the editor works though and what's possible with it and how easy it is was very surprising although a welcome one. In fact many of the things i like so much i want to bring them to SL.
If anything this has got me quite some inspiration what else i could do with the UI.11/15/ · Black Dragon 64x - Update "Enhancing Dragon" Phew, this took long. I just wanted to take a week or two off and get to do some stuff with friends and poof a month was gone, then i started hammering on stuff that broke spectacularly apart and required a lot of time to fix but it was worth it! rows · Blackdragon: Alphas, Betas, and Women in Pop Culture, Marriage and Divorce: . Black Dragon Press presents 'Traces' — On the occasion of Black Dragon Press' 5th anniversary we're very excited to present ‘Traces’, an artbook featuring the work of 18 contemporary artists from around the world currently working in the fields of fine art, comics & illustration. The idea for the book is a simple one. Black Dragon is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. The Blackdragon Blog. Real-World Dating and Relationship Techniques For Men That Will Keep You Free, Alpha Male Style. Get Your Free Audio Training!. Black Dragon 64x - Update "Enhancing Dragon" Phew, this took long. I just wanted to take a week or two off and get to do some stuff with friends and poof a month was gone, then i started hammering on stuff that broke spectacularly apart and required a lot of time to fix but it was worth it!. In exactly nine days, I end the enrollment for the Alpha Male Focus Program for forever. This is where I coach with you one-on-one for an entire year (all of ), plus with a small group of motivated guys, and you get ALL of my courses and books for free, as well as any and all books/courses for free I release in